“All a video game is is a set of problems that you must solve in order to win,” James Gee said in the video below.
Gee, who has been deemed a games and learning expert is a professor of literacy studies in the department of English at Arizona State University.
The Effects of Experiential Learning
As reported in a recent Mind/Shift story, Ten Surprising Truths about Video Games and Learning, Gee believes that important brain functions, such as rules, logic and calculating are no longer relevant to modern learning. New theories reveal that human beings learn from experiences—that our brains can store every experience we’ve ever had, and that’s what informs our learning process. Therefore, he says, learning is a result of well-designed experiences.
Earlier this year, he spoke at the Learning and Brain Conference. During the conference, he gave a presentation on 10 truths for video games.
Gee’s 10 Truths for Video Games in Learning
- Feed the Learning Process
- Obviate Testing
- Build on Experience
- Redefine Teachers as Learning Designers
- Teach Language Through Experience
- Entice Kids to Love Challenges
- Motivate Learning
- Teach Problem Solving
- Encourage Risk-Taking
- Provide Valid Learning Model for Schools
The Mind/Shift story provides more details on each of these truths.
While video games provide a perfect model for experience-based learning, it can be difficult to re-imagine traditional learning to incorporate experiences. While instructional designers continue to evolve to meet the needs of modern learners, is the traditional model of education many schools conform to getting in the way of positives shifts in learning? Imagine the things we could do if everyone was rethinking learning.
Whether you’re a school teacher or corporate instructional designer, what are you doing to rethink learning?
Always in Learning Mode,
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